廖翊宏Bro Code貪吃蛇python snake game

 

from tkinter import * #廖翊宏模仿Bro Code

import random


GAME_WIDTH,GAME_HEIGHT = 1000, 900

PERIOD = 200 #更改變數PERIOD改成間隔PERIOD 打shift-ctrl-L以 次改全部

SPEED = 500

SPACE_SIZE = 50

BODY_PARTS = 3

FOOD_COLOR=['red','orange','yellow','green','purple']#串列,陣列

SNAKE_COLOR, BACKGROUND_COLOR  = "#800000", "#000000"

class Snake: #類別class


    def __init__(self):

        self.body_size = BODY_PARTS

        self.coordinates = []

        self.squares = []


        for i in range(0, BODY_PARTS):

            self.coordinates.append([0, 0])


        for x, y in self.coordinates:

            square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR, tag="snake")

            self.squares.append(square)



class Food:

    def __init__(self):

        x = random.randint(0, (GAME_WIDTH / SPACE_SIZE)-1) * SPACE_SIZE

        y = random.randint(0, (GAME_HEIGHT / SPACE_SIZE) - 1) * SPACE_SIZE

        self.coordinates = [x, y]

        i = random.randint(0, 4)  #產生整數integer亂數random

        canvas.create_oval(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=FOOD_COLOR[i], tag="food")


def next_turn(snake, food):

    x, y = snake.coordinates[0]

    if direction == "up":

        y -= SPACE_SIZE

    elif direction == "down":

        y += SPACE_SIZE

    elif direction == "left":

        x -= SPACE_SIZE

    elif direction == "right":

        x += SPACE_SIZE

    snake.coordinates.insert(0, (x, y))

    square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR)

    snake.squares.insert(0, square)

    if x == food.coordinates[0] and y == food.coordinates[1]:

        global score

        score += 1

        label.config(text="廖翊宏分數:{}".format(score))

        canvas.delete("food")

        food = Food()

    else:

        del snake.coordinates[-1]

        canvas.delete(snake.squares[-1])

        del snake.squares[-1]

    if check_collisions(snake):

        game_over()

    else:

        window.after(PERIOD, next_turn, snake, food)



def change_direction(new_direction):

    global direction

    if new_direction == 'left':

        if direction != 'right':

            direction = new_direction

    elif new_direction == 'right':

        if direction != 'left':

            direction = new_direction

    elif new_direction == 'up':

        if direction != 'down':

            direction = new_direction

    elif new_direction == 'down':

        if direction != 'up':

            direction = new_direction

def check_collisions(snake):

    x, y = snake.coordinates[0]

    if x < 0 or x >= GAME_WIDTH:

        return True

    elif y < 0 or y >= GAME_HEIGHT:

        return True

    for body_part in snake.coordinates[1:]:

        if x == body_part[0] and y == body_part[1]:

            return True

    return False

def game_over():

    canvas.delete(ALL)

    canvas.create_text(canvas.winfo_width()/2, canvas.winfo_height()/2,

                       font=('consolas',70), text="GAME OVER", fill="red", tag="gameover")



window = Tk()

window.title("廖翊宏Snake game")

window.resizable(False, False)


score = 0

direction = 'down'


label = Label(window, text="Score:{}".format(score), font=('consolas', 40))

label.pack()


canvas = Canvas(window, bg=BACKGROUND_COLOR, height=GAME_HEIGHT, width=GAME_WIDTH)

canvas.pack()


window.update()


window_width = window.winfo_width()

window_height = window.winfo_height()

screen_width = window.winfo_screenwidth()

screen_height = window.winfo_screenheight()


x = int((screen_width/2) - (window_width/2))

y = int((screen_height/2) - (window_height/2))


window.geometry(f"{window_width}x{window_height}+{x}+{y}")


window.bind('<Left>', lambda event: change_direction('left'))

window.bind('<Right>', lambda event: change_direction('right'))

window.bind('<Up>', lambda event: change_direction('up'))

window.bind('<Down>', lambda event: change_direction('down'))


snake = Snake()

food = Food()


next_turn(snake, food)


window.mainloop()

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